Removed Shield Geodes and Vanguards from Chaos V So having Shield Geodes and Vanguards disrupts that, so you won’t see them in Chaos V anymore. We want players to work together to get those pesky Assassins off, or if you’re solo, we want your defenses to have a clear line of sight on them to prevent them from teleporting and healing. New Chaos IV Enemy List: Berserker Orcs, Shield Geodes, VanguardsĬhaos V is all about Dark Assassins. Cyborks counter most of those kinds of effects, so you won't see Cyborks in this Chaos tier anymore. Berserkers are all about being fast and dealing high damage upon reaching defenses, so using things like stuns and knockups to slow them down are your main counter for this threat. This Chaos is centered around the Berserker Orcs. New Chaos III Enemy List: Shield Geodes, Vanguards Again, we don't want to punish players for countering the Chaos enemy theme however, Vanguards support the Shield Geode theme of projectile blocking, so you will still see them in Chaos III. We adjusted some of the support enemies (Dark Mages, Kobolds, Witherbeasts, etc.) in the same manner of reinforcing the Cyborks.Ĭhaos III is all about the Shield Geode and blocking projectiles, so having Cyborks show up in this Chaos impairs your ability to counter the Geode. We don’t want to spawn enemies that also counter the defenses you would use to destroy Cyborks, so in Chaos II, there are no longer any Vanguards from the previous Chaos (Chaos I).Vanguards are replaced in the rollouts with standard enemies. If you’re building around the Cyborks, we want to reward you for that behaviour. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time. These changes are aimed at expanding the viable set of defenses per-Chaos.Ĭyborks are an anti-trap/aura/node enemy. There were so many types of defense counters happening that there was a very narrow set of counters you could use, especially in Chaos IV and V. Before this patch, the combination of Chaos enemy spawns muddied the enemy and defense counterplay. Not everything should be effective, but there should be enough things that are effective to keep things interesting. Each Chaos tier should have its own counters and strategies, and the build variety should be in the ways that you can counter them. Based on that, we want to reward you for recognizing and countering that threat. Here's our Chaos philosophy: For each Chaos tier, we want to introduce enemies that counter certain defenses and strategies. Here are the full patch notes for 19.4: Chaos Enemy Spawn Changes Patch 19.4 is available now on PC & PS4! Thanks again for all of your feedback so far, and we'll continue to make adjustments to the game in our forthcoming patches.
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